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1. Here we have a typical cartoon
eye. Large and round with a very lively pupil.
2. By moving the pupil to the center,
it takes on an interactive emotion. What its emotion suggests depends greatly
on how the rest of the features work with it.
3. Now let's examine the expressive
potential of the face as a whole. By cartoon-style standards, this character
-- let's call him Joe, for the sake of this tutorial -- is pretty
emotionless. His mouth is pretty much a short, straight line. His eyebrows
share the same position. His eyes remain in the position I started with.
4. What I've done here was give
Joe an enthusiastic expression. His jaw has been lowered, his mouth widened
in all directions. While Joe's other features are still the same, the slight
change has made a big difference.
5. So now Joe's eyes have been
closed and uplifted. Joe now appears joyfully satisfied.
6. Now all of the features have
been altered. Joe looks like he's plotting something devious, as is suggested
by his lifted eyebrow, narrowed eyes and devilish smirk.
7. Joe seems annoyed. His eyes
are narrowed, looking off to the side as if at or dismissively away from
the subject that annoyed him. It's his mouth, however, that appears to
be the deciding factor of how we interpret his overall emotion. Let's backtrack
one time, and I'll illustrate what I mean.
8. As you can see, the slight alteration
of Joe's mouth completely changes his emotional appearance, even though
none of his other features are any different.
And that concludes my first Expression
Theory tutorial. In my next tutorial, I'm going to use an image of JaCkinbOx
and demonstrate how these same rules affect him.
Thank you for visiting, and I hope you
come see my future tutorials. |